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What should the new quest be about?
Mining/Smithing
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 Future updates outline 4/23/2012

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Tacos
Lord Fox
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AuthorMessage
Lord Fox
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Lord Fox


Posts : 305
Join date : 2012-03-16

Future updates outline 4/23/2012 Empty
PostSubject: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeMon Apr 23, 2012 7:44 pm

I needed to make a list of our next updates.
__________________
Bug fixes
__________________
-party hat attachments slot
-new custom items attachment slots
-primal and Torva incidents
[color=red-tougher bandos (soloing thing of the past? Or close to it)[/color]
-fix donator rank
*all donator ranks work for veterans and not donators.. Oops
*donator cape command works properly.. But only veterans can wear cape.. Oops again
*donator shop- start the base for it. Which npc shall be used?

-coding fair stats for all new custom items.. Joy (About Half done by tacos[Have Fun with the rest Fox]) <- thanks tacos. P.S. Screw you xD

__________________
New area content
__________________
-wilderness agility course!
*professional click course and character animates then gains agility exp.
*some sort of npc at the area of teleport
*a teleport to the new area ::agility
*make the course a safe zone

-AMH Clan home
*rotate key valve
*furnish clan home main area
*add npcs of misfits reasonable choice
*fix teleport coordinate for Valve
*test pk zone.. Is it item friendly?
-Bandos Updates
*ArmaKillCount +1 each kill of certain NPCS added in an area.
Once this kill count it high enough, players can kill bandos and count is subtracted.


__________________
Skills updates
__________________

-agility: see new content area
-fishing: needs working fishing spots in skills pond
-herblore: needs a shop selling the working cases I coded
-cooking: mlneeds more variety
*lobsters 1-50
*manta rays 50-70
*sharks 70-90
*something bigger then a shark 90-200
*even more variety of fishies
-smithing: will at least double the xp if possible
*possibility to make a new way of gaining xp
*increase materials needed to smith bandos gs
-release spirit shields
*setup the spirit shield stats
*setup a store or minigame giving players a way to achieve the spirit shield
*force tacos to give me all names and ID's of the spirit shields in order from best to worse
-world domination

Green words = problem areas
Red words = completed updates
Yellow words = completed updates by tacos
Cyan words = slave work


Last edited by Lord Fox on Mon May 07, 2012 12:10 am; edited 9 times in total
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Lord Fox
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Lord Fox


Posts : 305
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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeMon Apr 23, 2012 7:44 pm

Feel free to post your player made suggestions, they won't be looked over :p
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Lord Fox
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Lord Fox


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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeMon Apr 23, 2012 7:46 pm

Ther might be more I have to add, I just can't think of it right now.. Other then making the website home page xD which can wait til I've made the server presentable.. May even attempt something with smithing..
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Lord Fox
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Lord Fox


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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeMon Apr 23, 2012 8:12 pm

Soooooo much to do!! XD
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Tacos
Ragescaper
Ragescaper
Tacos


Posts : 35
Join date : 2012-03-12
Age : 28
Location : California

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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeMon Apr 23, 2012 10:01 pm

Remove the furnace in the abyss ;D
3043 4843
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Ko Dbb 121
Ragescape Master
Ragescape Master
Ko Dbb 121


Posts : 177
Join date : 2012-03-30
Age : 25
Location : Australia, QLD

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PostSubject: Updates out-line   Future updates outline 4/23/2012 I_icon_minitimeTue Apr 24, 2012 2:54 am

Brilliant! I especially love that smithing xp it will be finally fixed, or differed at the least.
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national
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national


Posts : 184
Join date : 2012-04-13
Age : 29
Location : Stoke, England!

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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeTue Apr 24, 2012 3:50 am

my i suggest a fishing teleport? that takes you to catherby beach? this is where i did my 1-200 fishing in a night and surprised not many other people have done
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Ko Dbb 121
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Ko Dbb 121


Posts : 177
Join date : 2012-03-30
Age : 25
Location : Australia, QLD

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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeTue Apr 24, 2012 6:17 am

national wrote:
my i suggest a fishing teleport? that takes you to catherby beach? this is where i did my 1-200 fishing in a night and surprised not many other people have done

How did you do that? I have an estimate idea of Catherby pretty good, but do you mean the fishing guild or the actual beach at Catherby
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Lord Fox
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Lord Fox


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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeTue Apr 24, 2012 1:17 pm

You can fish in catherby o.O since when? If you show me how, I can set it up at ::skills
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national
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national


Posts : 184
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Age : 29
Location : Stoke, England!

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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeTue Apr 24, 2012 3:08 pm

its simple! just go ::Catherby then walk to the beach and there are fishing spots there! Very Happy didnt realise i was so clever Wink
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Lord Fox
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Lord Fox


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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeTue Apr 24, 2012 7:23 pm

Maybe there is that works and others don't... Those same ones did not work for me.
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Lord Fox
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Lord Fox


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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeTue Apr 24, 2012 11:14 pm

Furnace has been removed.
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Tacos
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Tacos


Posts : 35
Join date : 2012-03-12
Age : 28
Location : California

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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeWed Apr 25, 2012 3:07 am

Give me my rank? xD
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national
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national


Posts : 184
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Age : 29
Location : Stoke, England!

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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeWed Apr 25, 2012 11:50 am

Lord Fox wrote:
Maybe there is that works and others don't... Those same ones did not work for me.

out of the 4/5 spots that are there only 2 of them do actually work..
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Lord Fox
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Lord Fox


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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeWed Apr 25, 2012 5:39 pm

Thanks to National, you can now find fishing spots that work perfectly fine at ::skills. Smile
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Lord Fox
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Lord Fox


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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeWed Apr 25, 2012 6:14 pm

So many of these are being checked off, that I don't have time to check them off.
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national
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national


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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeWed Apr 25, 2012 6:32 pm

aww feel dead special now! thanks foxy Wink and im glad you're getting through the updates fast
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Lord Fox
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Lord Fox


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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeWed Apr 25, 2012 10:47 pm

I'm working on the winless agility course right now, you can check out the are with ::agility.. But nothing has been released as far as that goes xD
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Tacos
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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeThu Apr 26, 2012 2:15 am

Lord Fox wrote:
I'm working on the winless agility course right now, you can check out the are with ::agility.. But nothing has been released as far as that goes xD
No such thing as winless.. Just difficult
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Lord Fox
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Lord Fox


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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeMon Apr 30, 2012 7:38 pm

Updated this list with a color code of what I have done and what I'm having problems with.
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misfitblood
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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeTue May 01, 2012 12:40 am

lower hp to 99 to fix hp glitch. get rid of blood spells that increase hp to high glitch hp
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Lord Fox
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Lord Fox


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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeWed May 02, 2012 11:23 am

I can fix the spell glitch, hp is a bit more work.
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national
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national


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Age : 29
Location : Stoke, England!

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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeThu May 03, 2012 2:47 pm

make like a god wars dungeon type minigame where you must kill say 5-20 of a particular monster before you're allowed to enter into the next room which if you kill the boss rewards the torva armour perhaps? i was running it through my head and it sounded like an okay idea..
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willzkillz
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Join date : 2012-04-26
Age : 27
Location : Orlando, Florida

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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeThu May 03, 2012 5:32 pm

OOH while im cheating off of national i might as well cheat this off him@!# Alright so you make godwars... with Bandos, Saradomin, Zamorak, and Armadyl... but you make a Primal god and Torva god also? Just throwing suggestions out here now!@# santa
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national
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national


Posts : 184
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PostSubject: Re: Future updates outline 4/23/2012   Future updates outline 4/23/2012 I_icon_minitimeThu May 03, 2012 6:40 pm

willzkillz wrote:
OOH while im cheating off of national i might as well cheat this off him@!# Alright so you make godwars... with Bandos, Saradomin, Zamorak, and Armadyl... but you make a Primal god and Torva god also? Just throwing suggestions out here now!@# santa

got my own personal cheater affraid and nah i was thinking more along the line of a single boss with a range of different drops just with a lower drop rate, the kq drops the god armour and there is a bandos god anyway.. if you get what i mean with all this
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