| High-scores & Leader-boards | |
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+5BigMama national misfitblood Lord Fox Ko Dbb 121 9 posters |
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Ko Dbb 121 Ragescape Master
Posts : 177 Join date : 2012-03-30 Age : 25 Location : Australia, QLD
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Lord Fox Ragescaper Supreme
Posts : 305 Join date : 2012-03-16
| Subject: Re: High-scores & Leader-boards Fri Mar 30, 2012 11:38 pm | |
| Actually, I considered making a thread here on the forums for players who desire to brag post about their achievements in-game. Seeing as experience comes so quickly, a leader board would almost be pointless at the current. | |
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Ko Dbb 121 Ragescape Master
Posts : 177 Join date : 2012-03-30 Age : 25 Location : Australia, QLD
| Subject: Re: High-scores & Leader-boards Sat Mar 31, 2012 12:23 am | |
| What about such skills consisting from rune-crafting to cooking and such, those skills that are a bit harder to get. I would ensure that if we had a Leader-board it would motivate and encourage them to go that extra mile and get those skills! | |
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misfitblood Ragescape Master
Posts : 102 Join date : 2012-04-05
| Subject: Re: High-scores & Leader-boards Wed Apr 11, 2012 12:51 pm | |
| i say a pking leader bored | |
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Lord Fox Ragescaper Supreme
Posts : 305 Join date : 2012-03-16
| Subject: Re: High-scores & Leader-boards Wed Apr 11, 2012 4:53 pm | |
| Well, I hate to spoil things.. But we are working on highscores already. I can't show you all the code, but here is the stats that are shown. | |
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national Ragescape Master
Posts : 184 Join date : 2012-04-13 Age : 29 Location : Stoke, England!
| Subject: Re: High-scores & Leader-boards Fri Apr 13, 2012 9:46 pm | |
| im liking how there's a deathcount;) haha love see who's at the top of that leaderboard | |
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Lord Fox Ragescaper Supreme
Posts : 305 Join date : 2012-03-16
| Subject: Re: High-scores & Leader-boards Sat Apr 14, 2012 12:57 pm | |
| It's going to be changed to a Kill Death Ratio, instead of kill count and death count. Also, there is a leader board for who has the most pking points. Which I presume is Pking BA right now. | |
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national Ragescape Master
Posts : 184 Join date : 2012-04-13 Age : 29 Location : Stoke, England!
| Subject: Re: High-scores & Leader-boards Sat Apr 14, 2012 7:43 pm | |
| so it would be more like the call of duty kill/death ratios on the leaderboards? im loving the idea:) | |
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BigMama Ragescaper
Posts : 18 Join date : 2012-04-10 Age : 27
| Subject: Re: High-scores & Leader-boards Wed Apr 18, 2012 6:36 pm | |
| I'd like high scores . | |
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Lord Fox Ragescaper Supreme
Posts : 305 Join date : 2012-03-16
| Subject: Re: High-scores & Leader-boards Mon Apr 23, 2012 11:37 pm | |
| Insure how a few bugs will work out... If two players reach maximum XP what will happen? Two people can't be number one xD | |
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Ko Dbb 121 Ragescape Master
Posts : 177 Join date : 2012-03-30 Age : 25 Location : Australia, QLD
| Subject: Re: High-scores & Leader-boards Tue Apr 24, 2012 2:51 am | |
| - Lord Fox wrote:
- Insure how a few bugs will work out... If two players reach maximum XP what will happen? Two people can't be number one xD
Hm, that's a good point haha | |
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Lord Fox Ragescaper Supreme
Posts : 305 Join date : 2012-03-16
| Subject: Re: High-scores & Leader-boards Tue Apr 24, 2012 7:13 pm | |
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Ko Dbb 121 Ragescape Master
Posts : 177 Join date : 2012-03-30 Age : 25 Location : Australia, QLD
| Subject: Re: High-scores & Leader-boards Tue Apr 24, 2012 7:28 pm | |
| - Lord Fox wrote:
- Insure = unsure
Yes, I'm quite aware of the definition of insure | |
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national Ragescape Master
Posts : 184 Join date : 2012-04-13 Age : 29 Location : Stoke, England!
| Subject: Re: High-scores & Leader-boards Wed Apr 25, 2012 11:54 am | |
| lolz. but it'll have to be a 'first come, first serve' for the leaderboards as in if 2 people have max xp, whoever reached it first would get the top spot.. unless on the games system it counts xp achieved after max without actually showing it then it could be decided by seeing who has max xp by doing the skill more. i think this is simple enough to understand, if not then sorry | |
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Lord Fox Ragescaper Supreme
Posts : 305 Join date : 2012-03-16
| Subject: Re: High-scores & Leader-boards Wed Apr 25, 2012 3:55 pm | |
| Autocorrect made it insure is why I noted it xD it goes by level experience... But there is a problem.. The command was added in last nights update but was removed briefly because it crashes you... I fear the best I can do is a stat lookup command that you can look at other players skills by typing something like ::statcheck lord fox | |
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national Ragescape Master
Posts : 184 Join date : 2012-04-13 Age : 29 Location : Stoke, England!
| Subject: Re: High-scores & Leader-boards Wed Apr 25, 2012 6:33 pm | |
| even still it would be a fun update | |
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Lord Fox Ragescaper Supreme
Posts : 305 Join date : 2012-03-16
| Subject: Re: High-scores & Leader-boards Wed Apr 25, 2012 10:55 pm | |
| Well, it's looking good in the aspect of ::statcheck lord fox | |
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Tacos Ragescaper
Posts : 35 Join date : 2012-03-12 Age : 28 Location : California
| Subject: Re: High-scores & Leader-boards Thu Apr 26, 2012 2:37 am | |
| ::statcheck would be nice, I kinda wanna see if there is anything for lunars on this deob, or possibly change a magic spell to use ::statcheck but open an interface like stat spy does | |
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national Ragescape Master
Posts : 184 Join date : 2012-04-13 Age : 29 Location : Stoke, England!
| Subject: Re: High-scores & Leader-boards Thu Apr 26, 2012 11:57 am | |
| i know this would probably a huge and almost impossible task but what about an xp calculator? something that you can type your current xp into say for woodcutting i had 5,372,390 xp and i wanted to know what i would need for the next level so i type in my xp and it comes up with a list of how many logs/oaks/willows/yews/magics logs i would need to cut in order to progress. anyone get what i mean? | |
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Lord Fox Ragescaper Supreme
Posts : 305 Join date : 2012-03-16
| Subject: Re: High-scores & Leader-boards Thu Apr 26, 2012 6:12 pm | |
| actually.. thats not impossible at all.
Creating interfaces are actually quiet easy, I can clear any interface and put any words I want. The only problem I have is that if it's something other then the quest interface.. I'm not 100% sure what the line of code would be.
For the quest interface it is sendQuest("info here"); then a line number. I'm not sure if the same aspect will work for a different interface, like say the wilderness one... I'm going to toy around with it soon though. | |
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evanb2910 Ragescaper
Posts : 18 Join date : 2012-04-28 Age : 25 Location : florida
| Subject: Re: High-scores & Leader-boards Sat Apr 28, 2012 8:44 am | |
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Ko Dbb 121 Ragescape Master
Posts : 177 Join date : 2012-03-30 Age : 25 Location : Australia, QLD
| Subject: Re: High-scores & Leader-boards Sat Apr 28, 2012 10:11 am | |
| - evanb2910 wrote:
- that would be awesome
Agreed. | |
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willzkillz Ragescape Master
Posts : 128 Join date : 2012-04-26 Age : 27 Location : Orlando, Florida
| Subject: Re: High-scores & Leader-boards Fri May 04, 2012 10:44 pm | |
| - national wrote:
- lolz. but it'll have to be a 'first come, first serve' for the leaderboards as in if 2 people have max xp, whoever reached it first would get the top spot.. unless on the games system it counts xp achieved after max without actually showing it then it could be decided by seeing who has max xp by doing the skill more. i think this is simple enough to understand, if not then sorry
How about alphabetical order? a-z... kinda screws me though =[ | |
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Zackz Noobie
Posts : 3 Join date : 2012-05-03
| Subject: Re: High-scores & Leader-boards Sat May 05, 2012 12:46 am | |
| Instead of going by level, go by XP. If two players have the highest, make it so their both first, like a T-1 feature. | |
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